
I’ve known Dancoyote Antonelli for a long time (since mid-2006 or thereabouts). We first met when he did an exhibit at The Bluffs, a nature preserve, art area, and general nice hangout that is next door to my house in Lappet. I went to a couple of performances of the Sky Dancers, and a couple of my friends were performers. So I’m not an entirely unbiased observer; now you know.
Dancoyote has never been one to do things in a small way. The Bluffs exhibit was a multi-level sky platform thing that filled half the sim, and other exhibits of his that I have seen have also filled the space as well as the imagination. His exhibit at Brooklyn is Watching, Reactor Core, is no exception. It’s actually a much smaller number of prims than many of his past creations, but that’s because it is made of 256m megaprims (sculpted, I believe, but I can’t verify that without edit rights). Dancoyote’s description: Reactor Core is an evolving algorithmic monolith 500 meters tall. March 21 2008. No, this one isn’t new, but (as I said earlier) I’m also going to have a look at some of the existing work.
Reactor Core is displayed about 600 meters up. There are two sets of four chairs at ground level that take you up; all the chairs take you to pretty much the same place, so the choice isn’t important. Sit on any of the chairs and pick 1 from the menu to ascend; you’ll go through a couple of other sky exhibits during the ride up.
You’ll need patience once you arrive. On my system (Pentium D, NVidia 7600GS) my frame rate drops to under 2fps when I look at Reactor Core with my normal settings; it rises to over 20fps if I look away from it. The frame rate hit is not as severe in a non-Windlight viewer (I got about 6fps with the OnRez viewer, which is based on 1.18.5.3), but you’ll want WindLight (1.19.1 or later) for this exhibit; it’s much more beautiful in a current viewer with atmospheric shaders enabled. (In the OnRez viewer, the color lost a lot of its richness.)
What you see is worth the wait. Reactor Core is a rich, ever-changing, glowing mix of greens and purples. It rewards long observation and repeated viewing. A minor gripe: Dancoyote hasn’t provided any way down, so you’ll have to teleport back to ground level or walk off the edge of the observation platform.
Uncategorized, Virtual Worlds, art | 2 Comments »