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Comments on: PODCAST 72 http://brooklyniswatching.com/2009/11/15/podcast-72/ BIW is a mixed reality project that brings SL into a Brooklyn art gallery Sat, 31 Jul 2010 15:47:23 +0000 http://wordpress.org/?v=2.9.2 hourly 1 By: Arahan Claveau http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2694 Arahan Claveau Wed, 18 Nov 2009 06:46:43 +0000 http://brooklyniswatching.com/?p=1920#comment-2694 I enjoyed Oberon's ethereal taxi's, I'd had quite a stressful week and the simplicity and order of the piece had a very welcome mollifying effect. Not once though did I feel compelled to sit on or in the cars, I was immersed and satisfied enough as a viewer. The obsession with sitting on everything in SL does irritate me, it's not a problem if the artist can control the pose and level of interactivity, it's just the hideous default sit pose that looks so imbecilic and consequently cheapens any art that gets sat upon. We used to have <a href="http://watashiwairu.ning.com/photo/photo/show?id=2113167%3APhoto%3A2193" rel="nofollow">an amusing notice in the Arthole gallery lobby</a> reminding folks about our policy on sitting on the art. "SL artists" are just artists using this virtual world as a creative tool, many of us use other mediums. SL art becomes really compelling, for me at least, when the artist injects their personality and experience into what could otherwise be a deeply sterile and uninteresting place. And you're right Dekka, I would never, ever say fcuk. I enjoyed Oberon’s ethereal taxi’s, I’d had quite a stressful week and the simplicity and order of the piece had a very welcome mollifying effect. Not once though did I feel compelled to sit on or in the cars, I was immersed and satisfied enough as a viewer.

The obsession with sitting on everything in SL does irritate me, it’s not a problem if the artist can control the pose and level of interactivity, it’s just the hideous default sit pose that looks so imbecilic and consequently cheapens any art that gets sat upon. We used to have an amusing notice in the Arthole gallery lobby reminding folks about our policy on sitting on the art.

“SL artists” are just artists using this virtual world as a creative tool, many of us use other mediums. SL art becomes really compelling, for me at least, when the artist injects their personality and experience into what could otherwise be a deeply sterile and uninteresting place.

And you’re right Dekka, I would never, ever say fcuk.

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By: MonCherrie Afterthought http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2692 MonCherrie Afterthought Wed, 18 Nov 2009 05:07:23 +0000 http://brooklyniswatching.com/?p=1920#comment-2692 To chime in...as both artist and critc, intention is always a good thing to have, but I feel that it is more of a wish than a demand to be placed upon the viewer. That goes for both SL/RL or art in general (SL+RL). But, as Rezago mentioned, SL opens the opportunity for viewing works "freely" without the usual institutional restraints, lines, guards, sterile white-walls, the hush-hush atmosphere, and the whole look and do not "touch" issue. I think this area between how an artist wants their work to be viewed, and how it is viewed/experienced/interpreted, and the ways that SL allows your art to be experienced "freely" is very fertile. Also, allowing the boundaries to bleed a bit between SL and RL art is another interesting area of investigation (imagination blowing!), or the translation of works from SL to RL and back again. Or as we had in the JTP show, the mixed-reality project. To chime in…as both artist and critc, intention is always a good thing to have, but I feel that it is more of a wish than a demand to be placed upon the viewer. That goes for both SL/RL or art in general (SL+RL). But, as Rezago mentioned, SL opens the opportunity for viewing works “freely” without the usual institutional restraints, lines, guards, sterile white-walls, the hush-hush atmosphere, and the whole look and do not “touch” issue.

I think this area between how an artist wants their work to be viewed, and how it is viewed/experienced/interpreted, and the ways that SL allows your art to be experienced “freely” is very fertile. Also, allowing the boundaries to bleed a bit between SL and RL art is another interesting area of investigation (imagination blowing!), or the translation of works from SL to RL and back again. Or as we had in the JTP show, the mixed-reality project.

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By: Pen Carter http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2691 Pen Carter Wed, 18 Nov 2009 04:58:48 +0000 http://brooklyniswatching.com/?p=1920#comment-2691 I liked Rezago Kokorin's installation, it had a freshness of the unknown with a feeling I have been here before in my mind:) I liked Rezago Kokorin’s installation, it had a freshness of the unknown with a feeling I have been here before in my mind:)

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By: Rezago Kokorin http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2690 Rezago Kokorin Wed, 18 Nov 2009 02:23:00 +0000 http://brooklyniswatching.com/?p=1920#comment-2690 Of course people liked sitting on your "Light Traffic" cars, Oberon! :) I understood that wasn't the point, but it was an irresistible attraction. I believe that it IS a common trait to interact with 3D art in SL and I try to encourage that sort of thing by saying that one measure of the art is how well it sits. Not with entire seriousness, but its fun and gives one a different perspective, and its something you can't normally do elsewhere. When I visit physical museums and galleries I have to remember to keep my hands to myself. I *would* climb on the T-Rex skeleton if it were allowed. I appreciate the comments on my "10,000 Light Years" thing. They were insightful and and also sparked some ideas for my next attempt. (back to the workshop.....) I need to remember to be very specific about what I'm trying to communicate. Questions: "What makes this good?" "What makes this bad?" "Why does this matter?" Also: "Why am I doing this?" I don't have much in the way of answers but these look like a good mental checklist to keep handy. And if I had been in the habit of asking myself these, especially the last one, when I was in my 20s I might have avoided any number of ill-considered decisions. (but probably not) "I stopped doing ‘art’ in real life some time ago, although I do contribute ideas about art to working RL artists. But this makes me wonder, does being an artist in SL make me an artist in RL,..." (Dekka Raymaker) Yes. Next question. Seriously, I don't see that it makes a difference. Art is art, regardless of the medium. You can't get any more real than creating something that attracts and affects people. Of course people liked sitting on your “Light Traffic” cars, Oberon! :) I understood that wasn’t the point, but it was an irresistible attraction. I believe that it IS a common trait to interact with 3D art in SL and I try to encourage that sort of thing by saying that one measure of the art is how well it sits. Not with entire seriousness, but its fun and gives one a different perspective, and its something you can’t normally do elsewhere. When I visit physical museums and galleries I have to remember to keep my hands to myself. I *would* climb on the T-Rex skeleton if it were allowed.

I appreciate the comments on my “10,000 Light Years” thing. They were insightful and and also sparked some ideas for my next attempt. (back to the workshop…..) I need to remember to be very specific about what I’m trying to communicate.

Questions:
“What makes this good?”
“What makes this bad?”
“Why does this matter?”
Also:
“Why am I doing this?”

I don’t have much in the way of answers but these look like a good mental checklist to keep handy. And if I had been in the habit of asking myself these, especially the last one, when I was in my 20s I might have avoided any number of ill-considered decisions.

(but probably not)

“I stopped doing ‘art’ in real life some time ago, although I do contribute ideas about art to working RL artists. But this makes me wonder, does being an artist in SL make me an artist in RL,…” (Dekka Raymaker)

Yes. Next question.
Seriously, I don’t see that it makes a difference. Art is art, regardless of the medium. You can’t get any more real than creating something that attracts and affects people.

]]>
By: jvanb http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2688 jvanb Tue, 17 Nov 2009 22:16:51 +0000 http://brooklyniswatching.com/?p=1920#comment-2688 D'Oh! ---- very sorry Dekka! i'm an idiot. D’Oh! —- very sorry Dekka! i’m an idiot.

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By: Dekka Raymaker http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2687 Dekka Raymaker Tue, 17 Nov 2009 21:32:12 +0000 http://brooklyniswatching.com/?p=1920#comment-2687 Jay we're both English yeah, but somehow Arahan was given a more pleasant English accent than I, he would never say 'fuck' either! :) Jay we’re both English yeah, but somehow Arahan was given a more pleasant English accent than I, he would never say ‘fuck’ either! :)

]]>
By: jvanb http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2686 jvanb Tue, 17 Nov 2009 15:25:03 +0000 http://brooklyniswatching.com/?p=1920#comment-2686 Oberon, <span style="text-decoration: line-through;">Arahan</span> Dekka and Sowa - really interesting discussion here. I tend to think of SL as a mis-named communication tool most of the time- that is, I don't think of it as a "second life" at all- but an extension of my first life. Because of that i would say <span style="text-decoration: line-through;">Arahan</span> Dekka, or rather the man behind <span style="text-decoration: line-through;">Arahan</span> Dekka is absolutely an an artist in RL (even if all his art is in SL) He's an RL artist who uses the medium of SL to for his art, and that art includes the avatar and everything the avatar does and says. I like that George asked that question "why does this matter?" and I really hope he'll be on future podcasts - I think that's a good question to ask, and "Light Traffic" has a good answer which might be that its dignified whimsy projects a light touch and playful-yet sophisticated attitude toward the environment of SL (and, by extension to everything) that is life-affirming in its charm. This is not true of a great deal of art both in SL and in RL and I think asking why it matters is both a good way to help encourage better art and a fun way to start an argument. Hopefully an interesting one. Actually talking about why art that sucks sucks and why art that is good is good, I think is interesting to me and its the kind of conversation that doesn't happen so much in a traditional art gallery where everything is assumed to be "good" to even be there - I'd rather have the question of weather its worth talking about be something that is explicitly argued over rather than being assumed.. well not always... sometimes you want a pre-selected group of works to look at, but there are plenty of galleries like that, and BIW is this other thing. On the question of what SL art could or should be about- i like what Sowa said "anything is fodder"... I think even art that is mostly about SL in-world concerns (like the technical limitations of the medium) can be (doesn't have to be but can be) about RL issues too-- through metaphor. Using SL as the metaphor limits the audience to people who get the reference but that's ok. I think art that is made for a very small audience is still perfectly valid art. I have to believe that art can use issues related to its intrinsic properties as a metaphor for communicating about larger issues... I'm a painter. Of course some painters would yell at me for saying that... Oberon, Arahan Dekka and Sowa – really interesting discussion here.

I tend to think of SL as a mis-named communication tool most of the time- that is, I don’t think of it as a “second life” at all- but an extension of my first life. Because of that i would say Arahan Dekka, or rather the man behind Arahan Dekka is absolutely an an artist in RL (even if all his art is in SL) He’s an RL artist who uses the medium of SL to for his art, and that art includes the avatar and everything the avatar does and says.

I like that George asked that question “why does this matter?” and I really hope he’ll be on future podcasts -

I think that’s a good question to ask, and “Light Traffic” has a good answer which might be that its dignified whimsy projects a light touch and playful-yet sophisticated attitude toward the environment of SL (and, by extension to everything) that is life-affirming in its charm.

This is not true of a great deal of art both in SL and in RL and I think asking why it matters is both a good way to help encourage better art and a fun way to start an argument. Hopefully an interesting one.

Actually talking about why art that sucks sucks and why art that is good is good, I think is interesting to me and its the kind of conversation that doesn’t happen so much in a traditional art gallery where everything is assumed to be “good” to even be there – I’d rather have the question of weather its worth talking about be something that is explicitly argued over rather than being assumed.. well not always…

sometimes you want a pre-selected group of works to look at, but there are plenty of galleries like that, and BIW is this other thing.

On the question of what SL art could or should be about- i like what Sowa said “anything is fodder”…

I think even art that is mostly about SL in-world concerns (like the technical limitations of the medium) can be (doesn’t have to be but can be) about RL issues too– through metaphor. Using SL as the metaphor limits the audience to people who get the reference but that’s ok. I think art that is made for a very small audience is still perfectly valid art.

I have to believe that art can use issues related to its intrinsic properties as a metaphor for communicating about larger issues… I’m a painter. Of course some painters would yell at me for saying that…

]]>
By: sowa http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2685 sowa Tue, 17 Nov 2009 02:29:07 +0000 http://brooklyniswatching.com/?p=1920#comment-2685 It’s interesting that people feel compelled somehow to interact with everything - perhaps this is a common trait of (non-2D) art in SL? Avatars are more likely to play, behind the mask of their computers. More likely but not always. Take the Eva and Franco Mattes piece today. It was all fun and games till we were asked to undress and get in to sex positions. It was ok watching them naked but not me I was not taking of my pants. I didn't have my genitals!! all of a sudden the avatar was me and not a tool. When IS it appropriate to bring RL issues into SL? always, we are hybrid human avatar constructions we cant deny first life what if the SL artist’s work is about issues in SL rather than RL? Would that satisfy anyone’s rubric of “meaningful?” an avatars rubric for sure probably not a peoples who has no avatar or is just renting one for a time L1 is currently a minotaur and sometimes I’m a magpie. Where do RL issues of race, class, gender, nationality, etc. fit into that construct? those issues are the field in which we play Occasionally, we have “races for life” and “art auctions for cancer survivors” and “concerts for autism” - but these things don’t exist in SL, so why do we feel compelled to bring these (real) RL concerns into our “second” life? social concerns are at the top of the list after personal comfort and are directly related. Causes adjust others perception of us to make us more acceptable and likely to be sided with in a conflict. Thats what the MFSOB donation jar is about at the entrance to BiW. those of us who make things are faced with real concerns about LSL shortcomings, Mono bugs, prim counts, encroachment with megaprims, lag, etc, etc. Are these SL “issues” appropriate fodder for art? anything is fodder are we trying to fashion a “second life?” Or ultimately, is it just US, dressed in funny minotaur and bird costumes pretending like we’re having a good time? Its got to be us dressed up, finding ourselves sucked in to fashioning a second life despite our attempts to remain detached. thanks for the great questions now go out and get a slice for me :) It’s interesting that people feel compelled somehow to interact with everything – perhaps this is a common trait of (non-2D) art in SL?

Avatars are more likely to play, behind the mask of their computers. More likely but not always. Take the Eva and Franco Mattes piece today. It was all fun and games till we were asked to undress and get in to sex positions. It was ok watching them naked but not me I was not taking of my pants. I didn’t have my genitals!! all of a sudden the avatar was me and not a tool.

When IS it appropriate to bring RL issues into SL?

always, we are hybrid human avatar constructions we cant deny first life

what if the SL artist’s work is about issues in SL rather than RL? Would that satisfy anyone’s rubric of “meaningful?”

an avatars rubric for sure probably not a peoples who has no avatar or is just renting one for a time

L1 is currently a minotaur and sometimes I’m a magpie. Where do RL issues of race, class, gender, nationality, etc. fit into that construct?

those issues are the field in which we play

Occasionally, we have “races for life” and “art auctions for cancer survivors” and “concerts for autism” – but these things don’t exist in SL, so why do we feel compelled to bring these (real) RL concerns into our “second” life?

social concerns are at the top of the list after personal comfort and are directly related. Causes adjust others perception of us to make us more acceptable and likely to be sided with in a conflict. Thats what the MFSOB donation jar is about at the entrance to BiW.

those of us who make things are faced with real concerns about LSL shortcomings, Mono bugs, prim counts, encroachment with megaprims, lag, etc, etc. Are these SL “issues” appropriate fodder for art?

anything is fodder

are we trying to fashion a “second life?” Or ultimately, is it just US, dressed in funny minotaur and bird costumes pretending like we’re having a good time?

Its got to be us dressed up, finding ourselves sucked in to fashioning a second life despite our attempts to remain detached.

thanks for the great questions now go out and get a slice for me :)

]]>
By: Dekka Raymaker http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2684 Dekka Raymaker Tue, 17 Nov 2009 01:02:12 +0000 http://brooklyniswatching.com/?p=1920#comment-2684 Good points raised Oberon, I think about this a lot. I do see myself as a Second Life artist more so than a Real Life artist who does work in SL, because I guess I stopped doing 'art' in real life some time ago, although I do contribute ideas about art to working RL artists. But this makes me wonder, does being an artist in SL make me an artist in RL, I know many RL artists who would think not, they would rather view it as me playing in a game. And then that statement throws up all your questions again. Fuck art lets dance? Good points raised Oberon, I think about this a lot. I do see myself as a Second Life artist more so than a Real Life artist who does work in SL, because I guess I stopped doing ‘art’ in real life some time ago, although I do contribute ideas about art to working RL artists. But this makes me wonder, does being an artist in SL make me an artist in RL, I know many RL artists who would think not, they would rather view it as me playing in a game. And then that statement throws up all your questions again. Fuck art lets dance?

]]>
By: oberon.onmura http://brooklyniswatching.com/2009/11/15/podcast-72/comment-page-1/#comment-2683 oberon.onmura Mon, 16 Nov 2009 17:49:22 +0000 http://brooklyniswatching.com/?p=1920#comment-2683 Interesting podcast. Two little things about my "Light Traffic" piece: first, it didn't occur to me as I was making it that anyone would actually ride on the cars. Jay got my intent when he discussed the pale coloration of the light as the cars started to rise. And the pun, of course. It's interesting that people feel compelled somehow to interact with everything - perhaps this is a common trait of (non-2D) art in SL? Second, it was interesting to hear Georg's comment about so much of SL art not "meaning" anything. That comment raises so many questions, not only about art in SL - which we're still trying to figure out - but also about the relationship between RL issues and concerns and SL living overall. When IS it appropriate to bring RL issues into SL? And what if the SL artist's work is about issues in SL rather than RL? Would that satisfy anyone's rubric of "meaningful?" As an example, L1 is currently a minotaur and sometimes I'm a magpie. Where do RL issues of race, class, gender, nationality, etc. fit into that construct? Occasionally, we have "races for life" and "art auctions for cancer survivors" and "concerts for autism" - but these things don't exist in SL, so why do we feel compelled to bring these (real) RL concerns into our "second" life? On the other hand, those of us who make things are faced with real concerns about LSL shortcomings, Mono bugs, prim counts, encroachment with megaprims, lag, etc, etc. Are these SL "issues" appropriate fodder for art? Finally, the question we all have to face is this: are we trying to fashion a "sceond life?" Or ultimately, is it just US, dressed in funny minotaur and bird costumes pretending like we're having a good time? Interesting podcast. Two little things about my “Light Traffic” piece: first, it didn’t occur to me as I was making it that anyone would actually ride on the cars. Jay got my intent when he discussed the pale coloration of the light as the cars started to rise. And the pun, of course. It’s interesting that people feel compelled somehow to interact with everything – perhaps this is a common trait of (non-2D) art in SL?

Second, it was interesting to hear Georg’s comment about so much of SL art not “meaning” anything. That comment raises so many questions, not only about art in SL – which we’re still trying to figure out – but also about the relationship between RL issues and concerns and SL living overall. When IS it appropriate to bring RL issues into SL? And what if the SL artist’s work is about issues in SL rather than RL? Would that satisfy anyone’s rubric of “meaningful?”

As an example, L1 is currently a minotaur and sometimes I’m a magpie. Where do RL issues of race, class, gender, nationality, etc. fit into that construct? Occasionally, we have “races for life” and “art auctions for cancer survivors” and “concerts for autism” – but these things don’t exist in SL, so why do we feel compelled to bring these (real) RL concerns into our “second” life?

On the other hand, those of us who make things are faced with real concerns about LSL shortcomings, Mono bugs, prim counts, encroachment with megaprims, lag, etc, etc. Are these SL “issues” appropriate fodder for art?

Finally, the question we all have to face is this: are we trying to fashion a “sceond life?” Or ultimately, is it just US, dressed in funny minotaur and bird costumes pretending like we’re having a good time?

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