In this case, though, I think the bigness of your work is an essential part of its impact; it may not be big for the sake of being big, but it IS big to achieve its intent. A piece of art that covers a large fraction of a sim is going to affect me differently than a small one that I can stand in front of; that’s just the way things are.
]]>Bigness is never the point for me. Neither is “fighting for visual domination.” Both are trivial pursuits in SL and really not worth the bother.
This piece came about after a passing thought — “I wonder if I can cover the whole BIW parcel?” It was truly just an idle thought at the time. But I did some measurements (Werner Yoshakawa helped me with that, made a few calculations, and decided to do it.
The real challenge, as always, isn’t so much HOW to do it, but (artistically) WHY to do it. For me, the why is usually about exploring some aspect of SL physics. I knew I could easily make a 120×120x120 meter cube of brick blocks, but then what? Well, what would happen if they were to lose their solidity and weight, and fall through the structure to the water below the green floor? If so, in what order should they fall? And once all that is decided, how will it look? How will it feel?
I like the result, and I very much think that the combination of the brick blocks with DC’s cubes is visually synergistic, especially when the the brick blocks start to fall and reveal DC’s cubes still inside. Hidden (ephemeral) structures are revealed. And then it’s all over.