Archive for October, 2008

“Portraits”

Posted by jvanb on October 25th, 2008

jay and portrait
If you teleport into Brooklyn is Watching right now, you receive a special gift from Selavy Oh, its called a portrait, and its a white, glowing, rectangular prism. It comes with a note card like this:

Dear Owner,

Congratulations! You are now the owner of an original artwork by Selavy Oh.
This object is a unique portrait of yourself, an accurate rendering of your “bounding box”, your physical appearance in Second Life.
You may give it to others, but it will remain your portrait.
But be aware that this is an original, uniquely created for you by Selavy Oh.
You will not receive a second version of this artwork.

Sincerely,

Selavy Oh, October 2008

This is a fun one. I don’t love it as much as some of the things that Selavy has done here, like the chain:

which was my favorite thing so far because of its simplicity and beauty and the poetry of a chain suspended from nothing that is destroyed by a flaw in the world and then rebuilds itself.

But The portraits have humor going for them.

November 1st- Physical Virtuality at Brooklyn is Watching

Posted by jvanb on October 25th, 2008



Next Saturday there’s going to be a very special treat at BIW thanks to dutch artist Sander Veenhof. Physcial Virtuality will allow visitors to BIW’s space on the Popcha sim (see teleport now button on left side of this page) to “balance” virtually with visitors to the Nemo Science Center in Amsterdam. The real people in A’dam will be standing on some kind of crazy computer-controlled hydraulic platform that will move up and down based on the calculated “weight” of the avatars standing on a virtual platform at Brooklyn is Watching. So basically it’ll be like a teeter-totter but with one end in Second Life and the other in Holland. This seems like a really fun chance to make some random dutch people fall down. No, seriously, we’ll be nice –we are talking about the land of my ancestors after all, they’re good folks — I think it will be a fun way to engage in “play” between avatars and humans. I hope y’all can come!

saturday 1st of november 2008

18:00 – 1:00 GMT
2pm – 8:00pm Eastern Standard Time
11:00am – 5:00pm SLT

Brooklyn is Watching Podcast 32

Posted by jvanb on October 25th, 2008

ok, everyone sorry for the delay, but its worth it, i think cause this is a good one.

you can download it directly here

Or get it from iTunes

and also there is Feedburner

Episode 32: Just Like A Birthday Clown

In Episode 32, We have a good panel of old hands talking over skype with good sound quality and fairly sound minds at work. We discover that Boris is getting in the press as a viral marketing expert, that Jay is like a clown, that Patrick is a HUGE star trek dork (or former one at the very least) and the Karl Linden was responsible for creating sculpty prims. The word “ennui” is used and a discussion of floating purple rectangles turns into a discussion of existentialism. We all had a really good time recording this podcast, and I hope you all have as much fun listening to it. or more!

Panel includes: Jay, Boris, Patrick Lichty, Beth Harris, and Karl Stiefvater.

Artists discussed: Bryn Oh, Lucian Iwish, Man Machinaga, DC Spensley

Images from the podcast are here

Learning from Los Vegas

Posted by Fitz on October 23rd, 2008

I’m joining the conversation a few days late, but I was just perusing the thread of comments to the “BIW – Podcast 31” post, and was struck by some of the topics exchanged. On the one hand, there seems to be a war of the worlds—between the art of SL and of the material world. On the other, there is a call for “remediation” and “translation” between them.

Why can’t the art just stand on its own as art? Why must it be prefaced by the modifier “SL” or “material” at all?

A note of clarification: My discussion of “context” in a previous post (which was not my word, but was quoted from Jay’s comments in the Podcast) seems to have been conflated with my discussion of “antecedents.” By antecedent, I did not mean “precedent.” As my old philosophy professor used to argue, we are living in a world of infinite proliferation of signs; frankly, it would be hard to prove definitively any lack of precedents, that something had not been done before, or that no allusions were at stake.

In grammar, an antecedent is most often the noun (or phrase) that is referred to later on in a sentence by a pronoun. It has nothing to do with volition or creation; the antecedent did not somehow make room for the emergence of the pronoun which followed it. The pronoun is only as good as its antecedent. It (the pronoun) simply offers a way to limit redundancy, to increase linguistic efficiency; but in all accounts it should be able to be directly switched at any moment by its antecedent with no change in meaning at all. When people choose poor pronouns (think: “That One” in the debates) and this switch cannot be done without changing the meaning, problems can and do ensue. We count on the relationship between pronoun and antecedent in linguistics. By their nature pronouns can refer to so many things; it is through the relationship to a unique antecedent that the exact shape and definition of a pronoun can be discernible at all. 

With the use of “antecedent” and “referent,” I was not trying to make sweeping comments on the history of SL art, virtual art, or any art all. I was introducing the language of semiotics into this discussion because I think that a look at the “economy of signs” can play an important role in the understanding of what we see at BIW.

A reiteration of my first post: “The art is visual, two-dimensional in a way that not even painting can be–it is projected to its audience through pixels, which are smaller than any paper or canvas. It has no existence outside of this flat reality, so that the image of the art becomes the self-conscious focus.”

I think perhaps this language of semiotics is most interesting because it can be used to describe and understand art in both the virtual and material worlds. As Venturi et. al. used the language of semiotics to put postmodern architecture onto the plane of discussion in the field (in their seminal Learning from Los Vegas), so too I think that an introduction of this language here could be helpful in eliminating the need to separate the “material” and “virtual” art of today.