Archive for April, 2008

Last Chance to See “Throes of Rapture”

Posted by jvanb on April 21st, 2008

I just got this notice:

The closing event for Throes of Rapture is tonight, Monday April 21, 2008, at 7:00PM SLT.

A collaborative installation by Fallopian Fighter Productions for the Art of The SLacred - “Metamorphosis” project, Throes is a virtual trip to heaven where on your journey you go traverse a fully immersive environment of sound and landscape that recreates dark and light life experiences, feelings, and emotions.

Come celebrate with The Fallopians this last chance to photograph Rapture!

This is about something I saw and really liked — you have to walk your avatar through a series of dark, confined tubes with music and mythic-imagery-animations around you to finally emerge in a garden of eden-like space.

More links about it here

and an official notice: http://blog.strawberryholiday.com/2008/03/throes-of-rapture.html

At least I Finished

Posted by Kat2 Kit on April 20th, 2008

Your may notice the new sculpture

THE Giant Snail Race Team
of 2008
RELAY FOR LIFE

 

(more…)

Podcast #6

Posted by jvanb on April 19th, 2008

alright, its finally up– sorry it took me so long.you can download it directly here

Or get it from iTunes

…and its available on Blip

and also there is Feedburner

In this our 6th episode Jay’s mic is way too close to his mouth resulting in everyone in the podcast feeling like they are being menanced by bad 1980’s horror movie psychopath.

We get a little meta discussing the project itself and how it should change, and we discuss a fairly decent range of different artworks on the sim in some detail.

some memorable quotes:”its like guys in every art school in america that work in metal” - don”right now, jay you’re the only one who sounds normal” -borisA proposal is made to banish the word cool, but then an argument is made in favor of “cool”…

BIW explored by Chugabug and Radar on SLPN in your Face

Posted by jvanb on April 14th, 2008

Chugabug Goodnight and Radar Masukami from the excellently understated and funny podcast “SL under the radar” made a video podcast with their friend “arri” called “SLPN in your face” where they explore the BIW sim and discuss the artwork there in some detail.

They talk about many of the things that we talked about in podcast 4  including Suburban Spring by Ichibot Nishi which got some good discussion going back and forth on the blog after some of us criticized it in the podcast.

This video I’m talking about is a really good way for people who are not in SL to see what its like to walk around and interact with the art work.

Other thoughts

Posted by Amy Freelunch on April 12th, 2008

Promptly at 10pm every Wednesday (well, more like quarter after) I turn into a pumpkin, which is to say that I find myself being pulled away from the podcast we’re recording and back into my normal life. This means that I’ve had to leave every podcast we’ve recorded a little early, which is fine and all, but it also that there’s work left on BiW that I really wanted to get to… but didn’t have the chance.

So very very very briefly, here are a few pieces that impressed me and I wanted to point out:

biw_002.jpg
The atari station created by Oxoc Ah. (The snake in front of the Atari is not, so far as I can tell, part of the piece.)

Generally speaking, we’ve been turning our collective noses up to stuff that’s been left on the island that could be made just as easily in real life. As a general rule I think this works, but I do find myself really liking this piece in particular. Its absurdity is its charm. It’s funny - a sight-gag, but a very good one at that.

On a much more serious note, there’s this by Angrybeth Shortbread:
biw_003.jpg

I can say with no hesitation that Angrybeth is easily my favorite artist working in SL at the moment.

Looking at this, I immediately think of a Donald Judd piece that’s been recreated in, I don’t know, Jell-o or something; I look at it and I don’t really know how I’m supposed to engage it or what really it’s supposed to do. That’s the first thing I like about it: While it alludes to art and has its feet planted firmly in that context, it doesn’t announce itself to be ART!!!! and beat you over the head. It’s not monmental; its pallette is pared down to almost nothing. It could just as easily be an unfinished build or a casual experiment - it doesn’t have to be art.

I like the movement that the layering of the cubes makes - the way in which it looks like there is this radiation of cubes forever moving toward me, which in fact it’s static. I also like the way the edges are nondistinct and it’s a little hard to tell where the sculpture ends and SL begins, unless you spend some time looking at it.

If you run your avatar through the cubes, tones are played and a series of other cubes appear. The music created is mysterious and haunting, and that ghostly feel is only amplified by your avatar running towards and away from that ectoplasm green. I’m fairly sure it all means something - that the artist has some concrete, specific method to having set this piece up in this way - but I’m not sure what that is. Having said that, I don’t care - it is fluid enough in what it reveals to me as a viewer (even as an uninformed one) that I want to spend time with it and investigate it more.

Nearby is this work by Juria Yoshikawa:
biw_001.jpg

Juria’s work is similar in that it has these translucent colors that your avatar can run through and then music is played. It’s larger, brighter, and more concrete (”monumental” I suppose) than Angrybeth’s, but is otherwise very similar.

I should say before I go any further that I know, from talking to several Angrybeth fans, that there is an idea out there that her work has been “copied” or “ripped off” by other artists. This is an idea I would like to dispense with completely. If you think to the history of RL art, there are easily a half dozen or so artists who could be pointed to has having “invented” abstraction in the early part of the 20th century. Ideas pass like viruses from one person to the next - it’s impossible to be in an atmosphere where you’re creating art, looking at other people’s art, talking about art, and yet somehow not incorporating what you see and hear into what you make. (How many times as artists do we find ourselves at a gallery thinking, “Oooh! That artist gave me a good idea!” and then you wind up basically picking up a conversation that was started by some artist you don’t even know? That’s the nature of the process. It happens a million different ways, all the time.)

But the ultimate reason why I think that this argument should be dispensed with is that it reduces Angrybeth’s work to simple innovation when it is so much more that that. There are several artists in SL who are now doing this running-avatar-plays-music type thing, but I still like her work the best. It’s not the gimmick of “look what SL can do!” that’s amazing; it’s how she combines it with completely other ideas and makes it all come together that’s amazing. I don’t care who did something first; I care about who does it best.

So then, how to discuss Juria’s work in relation to Angrybeth’s? I do like Juria’s pallette and use of scale. The playful jungle-gym feel of the work makes it incredibly attractive and the kind of thing that I am instantly drawn to and want to engage. However, I don’t know if its interactive element (the tones that are played as you go through it) work as well in Juria’s piece as they do in Angrybeth’s. In Angrybeth’s, I am confronted with this scaled-down, minimal thing that I don’t know what it is or how I’m supposed to respond. The tones then seem to come out of nowhere and create that haunting feel - they don’t make the situation any more grounded or certain; if anything, they confuse me as a viewer all the more which makes the piece more elusive and interesting.

Juria’s work, meanwhile, announces itself as a cacophany from the moment you first see it. Engaging it and creating the tones seems almost beside the point. It’s already disorienting and over-the-top - the tones should either be way more of an assault to the senses or not present at all.

Ok, I think you guys are going to kill me when this gets posted, so let me stop delaying the inevitable and post it already…

Podcast #5 Not perfect grammar, always perfect timing

Posted by jvanb on April 10th, 2008

alright, its finally up– sorry it took me so long.

you can download it directly here

Or get it from iTunes

…and its available on Blip

and also there is Feedburner

show notes:

This week we continue our streak of bad technical luck but with a little help from our friends, Thanks PA pawpets! we were able to get the conversation going over teamspeak. Once again SL did not disappoint creating an increadible number of artworks, and we didn’t get to talk about nearly as many as we wanted to. Jay forgets to enforce the 3 minute rule, then is reminded, then forgets again as the conversation lurches wildly from the specific to grandious pronouncements and back again.

Participants : Boris Kizelshteyn, Tim Sullivan, Jay Van Buren, Amy Wilson, Kat2 Kit, Seddel Clawtooth, DC Spensly.

Artists discussed include: Nebulosus Severine, Spiral Walcher, soror Nishi, Oxoc Ah, Cubist Scarborough

You can see images of the artworks that we talk about in this list here

In this episode, the statement ” Can you define Vacuous” is made– someone’s artwork is declared to be ” a waste of bandwidth” and is then later compared to Yayoi Kusama… our hedge is called ugly! hey I like our hedge! :)

other good quotes:

(about Atari Pitfall) “its part of our national psyche”  -don

“nobody knows how to talk about this stuff yet” - don — quickly followed by “nobody? some of us have been working on it for two years, give me a break” - dc

“it feels like corporate art that would have sat in my father’s insurance company office circa 1981, and I’m going to go to hell saying that for that, but there you go” - amy followed closely by “….its kinda fucking awesome in that way” - Tim Sullivan (about the same piece)

Podcast Number 4

Posted by jvanb on April 5th, 2008

Is Now up-you can get it from Blip here or download it directly here also it should be available through itunes in just a little while once apple finds it or you can also get it from feedburner.

In this our fourth week we have our technical problems more under control and we have RULES! – the three minutes in heaven rule applies and keeps the discussion clipping along.

BIW is featured in the Linden Booth at Virtual Worlds2008 and we talk about the aftermath of the art fairs.

Participants: Boris Kizelshteyn, Catherine Garnier, Jay Van Buren, Joost Halbertsma, Amy Wilson, Matt Shaproff, Jeremy Pierce, DC Spensley, Strawberry Holiday. 

Artists discussed include: Ichibot Nishi, Exosius Woolley, Sunn Thunders, Juria Yoshikawa, Wednesday Grim, WhoFliesWithTheWInd Writer, Gene Jacobs, Nebulosus Severine, DanCoyote, Cheen Pitney, Selavy Oh

>Post comments to this post to let us know what you think.…..

…and the big list of stuff we were supposed to talk about (we only made it through half of it starting at the bottom) is here.